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Sewers - DreadKeep

2D Sketch of the Level. Created in photoshop

2D Sketch of the Level. Created in photoshop

Overhead view w/ player primary and alternate pathing (Green and Yellow). And exploration areas (Blue).

Overhead view w/ player primary and alternate pathing (Green and Yellow). And exploration areas (Blue).

Phase 1 lighting with a wider view of the sewer pathing.

Phase 1 lighting with a wider view of the sewer pathing.

Phase 1 lighting image along with gore asset placement

Phase 1 lighting image along with gore asset placement

previous image with completed lighting and rendering.

previous image with completed lighting and rendering.

Boss Pit

Boss Pit

Sewers - DreadKeep

GAME DOWNLOAD LINK: https://jacquiw.itch.io/dread-keep
The Sewer level is another environment from my college capstone project, DreadKeep. The level combines custom-created assets with pre-made assets sourced from the Unity Asset Marketplace to create a cohesive and atmospheric underground environment.

My focus for the level was on developing the overall layout and player experience, while integrating the available assets into the environment to support exploration, navigation, and gameplay.

Responsibilities

Level Concept & Design
Asset Placement
Post-Processing & VFX

Custom Assets

Sword in Player’s Hand — Created by Ethan Lee
Compass UI — Created by Zayne Whaley
Idol NPC Model — Created by Bryanna Baker