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Sewers - DreadKeep

2D Sketch of the Level. Created in photoshop

2D Sketch of the Level. Created in photoshop

Overhead view w/ player primary and alternate pathing (Green and Yellow). And exploration areas (Blue).

Overhead view w/ player primary and alternate pathing (Green and Yellow). And exploration areas (Blue).

Phase 1 lighting with a wider view of the sewer pathing.

Phase 1 lighting with a wider view of the sewer pathing.

Phase 1 lighting image along with gore asset placement

Phase 1 lighting image along with gore asset placement

previous image with completed lighting and rendering.

previous image with completed lighting and rendering.

Boss Pit

Boss Pit

Sewers - DreadKeep

GAME DOWNLOAD LINK: https://jacquiw.itch.io/dread-keep
This is the sewer level from my college capstone project, "DreadKeep". The level uses both crafted and pre-made assets from the Unity asset marketplace. All custom assets are listed below.

Responsibilities:
Level Concepting/Design
Asset Placement
Post Processing/FX

Custom Assets:
-Sword in players hand (Created by: Ethan Lee)
-Compass UI (Created by: Zayne Whaley)
-Idol NPC model on table (Created by: Bryanna Baker)