GAME DOWNLOAD LINK: https://jacquiw.itch.io/dread-keep
The Sewer level is another environment from my college capstone project, DreadKeep. The level combines custom-created assets with pre-made assets sourced from the Unity Asset Marketplace to create a cohesive and atmospheric underground environment.
My focus for the level was on developing the overall layout and player experience, while integrating the available assets into the environment to support exploration, navigation, and gameplay.
Responsibilities
Level Concept & Design
Asset Placement
Post-Processing & VFX
Custom Assets
Sword in Player’s Hand — Created by Ethan Lee
Compass UI — Created by Zayne Whaley
Idol NPC Model — Created by Bryanna Baker