Gamer with a passion for World & Level Design. Creative, highly motivated, and able to work in a high-demand team environment. 9 years of experience designing levels from concept and rapid prototyping to polish. Incorporating game mechanics and scripts. Environmental Storytelling & World Set Dressing.
Current Occupation: Level Designer - Naughty Dog | Adjunct College Instructor - Wichita State University
Previous Occupations: Level Designer - Oath Games | Level Designer - Small Indie Company | Level Designer - Leartes Studio | Level Designer - Studio Sirens | Contract Level Designer - Impact Theory Studio | College Professor - Butler Community College | Level Design Intern - Blizzard Entertainment: World of Warcraft
- Creating variety of enemy attacks, with deliberate focus on moving the player.
- Designing modular behaviors and sub-trees for shared enemy behaviors and attacks.
- Building bosses with shared behaviors, and guiding juniors in creating other bosses.
- Mentoring Junior combat designers on combat design, and teaching implementation.
- Implementing, iterating and tuning player movement feel and traversal abilities.
- Working with narrative to ensure combat, gameplay, levels tie closely to the story.
- Work closely with designers, artists, and programmers to integrate level assets, mechanics, and narrative elements seamlessly.
- Participate in team meetings to share progress, brainstorm ideas, and ensure project goals are met on schedule.
- Address design challenges with creative and technically sound solutions that align with the project's goals.
- Experiment with new tools, techniques, and approaches to enhance the quality of level design.
- Conduct playtesting sessions to gather player feedback and identify problem areas in levels.
- Iterate on designs based on testing results, resolving issues related to flow, engagement, or player navigation.
- Balance levels for challenge, pacing, and replay ability while ensuring an enjoyable player experience.
- Optimize levels for performance and technical constraints across target platforms.
Work alongside the WoW level design team to learn editor tools & create new, unique player experiences in-game.
Create and original & unique combat space/player hub from grey box to polish that encapsulates the materials learned throughout the internship period.