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Zachary Sewell
Zachary Sewell
Level Designer | Educator | Veteran
Los Angeles, United States

Summary

Gamer with a passion for World & Level Design. Creative, highly motivated, and able to work in a high-demand team environment. 9 years of experience designing levels from concept and rapid prototyping to polish. Incorporating game mechanics and scripts. Environmental Storytelling & World Set Dressing.

Current Occupation: Level Designer - Naughty Dog | Adjunct College Instructor - Wichita State University

Previous Occupations: Level Designer - Oath Games | Level Designer - Small Indie Company | Level Designer - Leartes Studio | Level Designer - Studio Sirens | Contract Level Designer - Impact Theory Studio | College Professor - Butler Community College | Level Design Intern - Blizzard Entertainment: World of Warcraft

Skills

Concept DesignEnvironment DesignLevel DesignSet DressingRapid PrototypingUnreal Engine BlueprintEnvironmental Story Telling

Software proficiency

Unreal Engine
Unreal Engine
UEFN
UEFN
Unity
Unity
Radiant
Radiant
Illustrator
Illustrator
Photoshop
Photoshop
Premiere
Premiere
Adobe XD
Adobe XD
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
Maya
Maya
Fortnite Creative
Fortnite Creative
Halo Forge
Halo Forge
Perforce
Perforce
Jira
Jira
Notion
Notion

Reel

Productions

    • Video Game
      Ark: Aquatica
    • Year
      2025
    • Role
      Level Designer
    • Company
      Studio Sirens
    • Video Game
      Ethyrial: Echoes of Yore
    • Year
      2023
    • Role
      Level Designer
    • Company
      Oath Games
    • Video Game
      Project Kyzen
    • Year
      2021
    • Role
      Level Designer
    • Company
      Impact Theory Studios
    • Video Game
      World of Warcraft: Dragonflight
    • Year
      2022
    • Role
      Level Design Intern
    • Company
      Blizzard Entertainment
    • Video Game
      S.M.A.C.K.
    • Year
      2023
    • Role
      Level Designer & World Artist
    • Company
      Guys Under Stress
    • Video Game
      Cyber Breach: Confliction
    • Year
      2020
    • Role
      Level Designer
    • Company
      Wichita State Shocker Studios
    • Video Game
      DreadKeep
    • Year
      2019
    • Role
      Lead Level Designer
    • Company
      Butler Capstone Class of 2019

Experience

  • Level Designer at Naughty Dog
    Santa Monica, US
    November 2025 - Present

  • Contract Level Designer at Small Indie Company
    Remote, US
    October 2025 - January 2026

  • Contract Level Designer at Oath Games
    Remote, US
    August 2025 - January 2026

  • Level Designer & Level Artist at Rubyshark Games
    August 2024 - Present

    - Creating variety of enemy attacks, with deliberate focus on moving the player.

    - Designing modular behaviors and sub-trees for shared enemy behaviors and attacks.

    - Building bosses with shared behaviors, and guiding juniors in creating other bosses.

    - Mentoring Junior combat designers on combat design, and teaching implementation.

    - Implementing, iterating and tuning player movement feel and traversal abilities.

    - Working with narrative to ensure combat, gameplay, levels tie closely to the story.

  • Contract Level Designer at Impact Theory Studios
    Remote, US
    October 2024 - February 2025

    - Work closely with designers, artists, and programmers to integrate level assets, mechanics, and narrative elements seamlessly.

    - Participate in team meetings to share progress, brainstorm ideas, and ensure project goals are met on schedule.

    - Address design challenges with creative and technically sound solutions that align with the project's goals.

    - Experiment with new tools, techniques, and approaches to enhance the quality of level design.

    - Conduct playtesting sessions to gather player feedback and identify problem areas in levels.

    - Iterate on designs based on testing results, resolving issues related to flow, engagement, or player navigation.

    - Balance levels for challenge, pacing, and replay ability while ensuring an enjoyable player experience.

    - Optimize levels for performance and technical constraints across target platforms.

  • Game Design Instructor at Butler Community College
    Andover, US
    August 2022 - December 2024

  • Level Design Intern (World of Warcraft)) at Blizzard Entertainment
    Remote, United States of America
    May 2021 - August 2021

    Work alongside the WoW level design team to learn editor tools & create new, unique player experiences in-game.

    Create and original & unique combat space/player hub from grey box to polish that encapsulates the materials learned throughout the internship period.