GAME DOWNLOAD LINK: https://jacquiw.itch.io/dread-keep
The Castle level is the third environment developed for my college capstone project, DreadKeep. The level continues the project’s focus on exploration, combat, and environmental storytelling while transitioning the player into a more imposing and structured environment.
The environment was constructed using pre-made and pre-rendered assets sourced from the Unity Asset Marketplace, with my work focused on the level’s layout, composition, and overall player experience.
Responsibilities
Level Concept & Design
Asset Placement
Post-Processing & VFX