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Castle - DreadKeep

2D Concept with Legend

2D Concept with Legend

Overhead view w/ main and alternate routes mapped out. Green being the main path. And blue being the alternate routes.

Overhead view w/ main and alternate routes mapped out. Green being the main path. And blue being the alternate routes.

Blockout stage. Laying of building foundations to path out the level.

Blockout stage. Laying of building foundations to path out the level.

Image of player spawn

Image of player spawn

Image of the Marketplace

Image of the Marketplace

Image of the residential district entrance

Image of the residential district entrance

Burning building which acts as an alternate route for player

Burning building which acts as an alternate route for player

Overview from one of many accessible high grounds

Overview from one of many accessible high grounds

Image of a secondary route from the main pathing

Image of a secondary route from the main pathing

Entrance to the Palace district before the fourth level.

Entrance to the Palace district before the fourth level.

Castle - DreadKeep

GAME DOWNLOAD LINK: https://jacquiw.itch.io/dread-keep
The castle level is the third level from my college capstone project, "DreadKeep". The level uses Pre-made and Pre-rendered assets from the Unity marketplace Store.

Responsibilities:
Level Concepting/Design
Asset placement
Post Processing/FX