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Cyber Breach: Confliction - Game Design 3 Project

Overhead view of the main level Blockout.

Overhead view of the main level Blockout.

Initial blockout of the Hangar. Items with Green texture mark objects that the player can interact with and climb.

Initial blockout of the Hangar. Items with Green texture mark objects that the player can interact with and climb.

Texturing/Lighting/Asset placement of Hangar.

Texturing/Lighting/Asset placement of Hangar.

Final product of the Hangar

Final product of the Hangar

Combat in the Hangar

Combat in the Hangar

Blockout of Hallway A. The player must navigate across the green panels to get to the other side.

Blockout of Hallway A. The player must navigate across the green panels to get to the other side.

Texturing/Lighting/Asset placement of Hallway A. Walls with green lights signify that the player can use them as a path source.

Texturing/Lighting/Asset placement of Hallway A. Walls with green lights signify that the player can use them as a path source.

Final Product of Hallway A

Final Product of Hallway A

Blockout of the admin room

Blockout of the admin room

Final product of the admin room. The player is presented with multiple different routes to take to explore or attack their enemies.

Final product of the admin room. The player is presented with multiple different routes to take to explore or attack their enemies.

Texturing/Lighting/Asset placement of the Reactor Room.

Texturing/Lighting/Asset placement of the Reactor Room.

Final product of the Reactor Room. Where the main objective spawns for the player.

Final product of the Reactor Room. Where the main objective spawns for the player.

Cyber Breach: Confliction - Game Design 3 Project

GAME DOWNLOAD LINK: https://knooblegooble.itch.io/cyber-breach-confliction
Cyber Breach: Confliction is a 3rd Person Sci-fi action RPG Parkour shooter where the player must infiltrate an alien vessel filled with giant mechanical spider droids, and steal a Floppy Disk.

This was a team project for my Game Design III class. For this project, our team had 3 weeks to develop a game combining elements that you wouldn't naturally put together. I had the role of being the teams level designer. The Level is linear in design with different avenues for the player to take in order for them to explore and navigate towards the game objective. The level uses mostly pre-rendered and pre-developed assets from the Unreal Engines marketplace; however, some assets and models in game were developed by members of our team.

Responsibilities:
Level concepting/Blockout
Asset Placement
Lighting/Post-Processing

Download Link: https://knooblegooble.itch.io/cyber-breach-confliction