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Studio Sirens – Level Design Test

Top-Down sketch of the level layout and key features

Top-Down sketch of the level layout and key features

Studio Sirens – Level Design Test

UE5 | Advanced Village Pack | 2-Week Design Challenge

This level design test was completed over the course of two weeks as part of the hiring process for Snail Games Colorado. The prompt was to create a third-person gameplay space in Unreal Engine 5, starting from the default level and expanding it using free marketplace content, interaction systems, and basic AI mechanics.

Starting Area – Portal Room Blockout
Rather than begin with the plain default level, I chose to demonstrate my blockout and environment design skills by creating a stylized portal room as the starting area. This space serves as the entry point to the main village and introduces a sense of mystery and tone. It includes a functional interactive doorway that opens when the player approaches, leading to the core play space.

Main Village – Interactive Play Space
Using the Advanced Village Pack, I designed a fully explorable village that features:

Intentional layout and composition to guide player movement and allow for AI pathing

A mix of open and narrow spaces to encourage exploration, with vertical elements and framed vistas

Multiple interaction points that:
Spawn objects

Change materials or mesh appearances

Toggle particle effects

Modify environmental states to enhance immersion and gameplay feedback

Simple Enemy AI & Combat

The village is populated with basic enemy AI that:
Detects the player using line-of-sight and proximity triggers

Chases the player once detected

Can be damaged via a simple attack system, giving the player the ability to fight back

Additional Highlights

Blueprint scripting for AI, interactions, particles, and combat logic

Lighting and atmosphere tweaks using post-processing for mood setting

Navigation mesh setup for AI and fluid player traversal

Emphasis on readability, layout clarity, and modularity throughout the environment

This project allowed me to showcase both technical and artistic skills under a tight deadline—highlighting my strength in rapid prototyping, world-building, and gameplay-focused level design in Unreal Engine 5.