As part of Project Kyzen’s battle royale mode, the Town POI was designed to serve as a dense, mid-sized urban environment encouraging fast-paced skirmishes and tactical movement. My role involved designing the POI from concept to blockout, with a focus on spatial rhythm, encounter pacing, and natural player flow across multiple combat zones.
Design Objectives
Provide an early-to-mid match drop zone with high mobility and multiple engagement layers
Encourage strategic rotations with verticality and environmental storytelling
Blend natural decay and overgrowth with functional, combat-readable layout design
Create a POI that is approachable for new players but offers depth for experienced squads
Key Features
Town Hall & Town Bank: Designed as hotspots with high-value loot and multi-entry chaos
Tiered building structures: Rooftops, interiors, and balconies allow for dynamic firefights
Back-alley flanking routes: Enable risk/reward maneuvers and stealthy plays
Visual anchors: Church steeple, Bank Sign, and Farm plots to help with orientation and callouts
Design Process
Using modular blockout tools, I iterated quickly on structural layouts and sightline balancing, while collaborating with the rest of the design team to ensure loot placement, cover density, and player rhythm felt consistent with the larger BR map. Playtesting focused on optimizing flow, combat readability, and rotational clarity.