The Mother Tree was designed as a high-tier loot POI centered around a massive, climbable tree structure that offers vertical traversal, risk-heavy rotations, and multi-level engagements. The goal was to create a POI that draws players in from long distances due to its striking visual silhouette while delivering a layered, climbable combat space.
Design Objectives
Create a natural vertical arena that rewards skillful traversal
Use the Mother Tree as both a visual anchor and a gameplay objective
Design a radial layout that supports 360-degree encounters and strategic movement
Encourage mid- to late-game clashes with high-risk, high-reward opportunities
Key Features
Root tunnels: Ground-level entry points that connect to nearby terrain and offer flanking paths
High canopy platforms: Provide long sightlines, sniper opportunities, and drop-in ambushes
Environmental storytelling: Bioluminescent growths, ceremonial markings, and hanging platforms
Loot spread: Higher loot concentration in the tree core and and Boss room to draw players inward
Design Process
I focused on layering the traversal and combat flow from the roots up to the canopy. The blockout utilized modular organic shapes and custom traversal nodes to ensure players could smoothly navigate the interior and exterior spaces. Extensive playtesting informed cover placement, line-of-sight tuning, and the balance between vertical advantage and exposure.