The Colosseum POI was built to offer intense, multi-entry close-quarters battles set in a broken-down Greco-futurist arena. Designed as a central hot-drop location, the Colosseum challenges players with complex interior combat and multiple points of vertical entry via walls, towers, and open roof spaces.
Design Objectives
Design a POI with immediate conflict opportunities for aggressive players
Leverage symmetry and asymmetry in combat zones to support replayability
Offer multiple vertical entry points to support squad coordination and late entry
Use visual landmarks and material variance for zone identification and callouts
Key Features
Tiered combat bowl: Central pit with loot clusters and destructible cover
Open roof and wall breaches: Allow top-down assaults or stealthy side entries
District-based layout: Each section of the Colosseum has a distinct theme and color-coding for readability
Hab district rooftops: Provide access to outer walls via mantling and stairwells
Environmental storytelling: Ruined statues, broken columns, and weathered arena seating
Design Process
I used a modular kit I built specifically for this POI to iterate quickly on layout and traversal flow. The modularity allowed for rapid changes during playtesting based on feedback around pacing, line-of-sight dominance, and loot pathing. Strategic damage to walls and structures ensured multiple player ingress/egress options while supporting dynamic engagements.